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This map is an indicative list of compulsory modules for 2019/2020 full-time undergraduate courses only. The range of modules available and the content of any individual module are subject to change in future years, and according to the mode of study, entry date, award type. In the event of any full-time 2019-2020 compulsory modules changing, we will contact offer holders as soon as possible to inform or consult them as appropriate.

Esports Ecosystems (15 credits)
You will study the evolving esports industry and what factors will influence its future development. You will also learn to use business models to estimate market growth and forecast market sizes and revenue streams as well as studying the major players in the ecosystem. From marketing and sponsorship to venues and event organisers, you will get a true feel for the make up of this exciting industry.

Resourcing Esports Events (15 credits)
The esports industry is constantly developing and changing, and to keep up with these innovations, esports event managers must understand resourcing requirements for their industry. Resources considered include human resources, technology, budget, social media platforms, event metrics, event networking apps and event planning software. Resourcing issues will be analysed for specific esports events organisations and solutions explored.

Competitive Gaming Culture (15 credits)
You will learn about the rise of competitive computer gaming from the beginnings of esports through to the development of league structures and teams. We will take you on a journey through the darker side of the industry looking at gambling, fraud and competitive doping as well as understanding the psychology behind the elements that have gone into creating the esports culture worldwide.

Esports Events Experience (30 credits)
You will use all your skills and knowledge from your first year to develop your own ideas for an esports varsity. In this hands-on module you will get the opportunity to attend and analyse esports events locally and nationally, and as a result of your analysis, you will then set up and manage your own single player esports event.

Single Player Esports Event (15 credits)
In this module you will put all your new found skills to the test by setting up, managing and hosting your own event. Assessments will focus on your lessons learnt and how you will develop your ideas to a larger scale event at the next level.

Esports Broadcasting (30 credits)
You will learn how to adapt spaces and create esports arenas, with audio visual, rear end server, front end games and external broadcasting technical capabilities. Using a range of technical and broadcast methods you will learn how to develop the overall experience with lighting, screens, cameras and audio.

Event Planning and Strategy (30 credits)
This module will outline the who, what, where, when, why and how of esports event planning. Formulating an event business plan will communicate the strategic plan for taking the event forward. Throughout the module, this essential event tool will be developed to enable you to understand the importance of forming and communicating the vision, purpose and benefit of the event, as well as illustrating the event viability and sustainability. In addition, you will gain knowledge of how to budget, plan resources and delivery, raise funding and measure esports event success.

Multi-player Esports Events (30 credits)
Using the experience you gained in your first year, you will develop your event management skills to plan, develop and stage your own multi-player esports event. You will work in groups and establish a lead for technical, marketing and project delivery and evaluate your projects success before progressing to the final year of your course.

Building Teams (15 credits)
Like managing any group of people, managing an esports team is full of highs and lows. You will explore the process of creating a team; how to recruit players, manage them and motivate them. With elements of performance psychology, decision making and dealing with pressure this module will act as a tool kit for the successful building of an esports team.

Casting and Hosting (15 credits)
Shoutcasters and Hosts are a vital part of the esports experience. They are celebrities in their own right and are sought out for many high paid jobs. You will research, write and present both pre-recorded audio visual reports and live events as shout caster, stage host and broadcast anchor as well as covering game analyses and honing your technical knowledge and interview skills.

Content Creation (15 credits)
Creating good quality content is a vital part of the overall digital marketing strategy. Whether it’s films, e-newsletters, blogs or testimonials, everything you create should drive your audience towards your brand. You will learn how to complete audience research, create user journeys and touch points as well as making sure you stay on brand through style guides and image libraries.

Esports Integrity: Regulation and Risk (15 credits)
This module looks at both the ethics in esports and the regulatory structure and the risk that involves. It incorporates the work of both ESIC and WESA in defining the sustainability of the future of esports in terms of regulation. You will also draw from the experience of other sports in the field of online gambling, offshore illegal gambling, integrity agreements and examine how sporting contests are protected from threats of match-fixing and corruption.

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In Year 1, you’ll be introduced to esports cultures and learn about streaming techniques and layouts. You will learn about the business of competitive gaming and event marketing, and work towards organising your first esports event.

In Year 2 you’ll continue your studies of event management to develop and deliver a team-based esports event. You will learn about the technical set up that’s required to deliver these events, along with public relations skills to promote the event You will also learn how to add hype and excitement through casting and hosting, skills that are in demand across the sector.

In the final year you will become totally immersed in esports and develop a large-scale commercial event from start to finish. You will also learn about games community management and the legal issues involved with esports. Building teams is big business and you will learn what it takes to set them up and run them effectively and through the use of data analytics learn how to present meaningful statistics during game play.

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